AI Insights · Timothy · October 2021
Top 5 Miner Games on Android in Netherlands Q3 2021
Discover the performance trends of the top 5 miner games on Android in the Netherlands during Q3 2021, with insights into their weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 miner games on the Android platform in the Netherlands demonstrated varied performance trends, as reported by Sensor Tower. Let's delve into the specifics for each game.
Stone Miner saw a significant increase in weekly revenue, starting from a mere $2 at the end of August to approximately $164K by the end of September. Weekly downloads peaked early in September at around 13K, eventually tapering off to about 3.7K by the end of the month. Weekly active users mirrored this trend, beginning at 626 and peaking at nearly 20K before settling at around 9.4K.
Coal Mining Inc. experienced its highest weekly revenue of approximately $781 in mid-August, which then gradually declined to about $123 by the end of September. Downloads followed a similar pattern, starting strong with 9.6K in late August and decreasing to around 1.2K by the end of September. Active users peaked at over 10.5K in late August and dropped to about 3K by the end of the quarter.
Idle Miner Tycoon: Gold & Cash maintained stable revenue figures throughout the quarter, with a slight dip in early September before rebounding to around $2.5K by the end of the month. Weekly downloads fluctuated slightly, peaking at 2.3K in mid-August and ending the quarter at about 1.9K. The game consistently engaged around 25K active users weekly, demonstrating strong user retention.
Dig Tycoon - Idle Game 3D showed a steady decline in weekly revenue, starting at $88 in late June and falling to around $19 by the end of September. Downloads also decreased significantly, from 5.4K in late June to just 350 by the end of the quarter. Active users dropped from 8.5K in late June to approximately 836 by the end of September, reflecting a consistent downward trend.
Gold & Goblins: Idle Merger had a gradual decline in weekly revenue, from $1.8K in early July to about $841 by late September. Downloads fluctuated but remained relatively low, peaking at 1K in mid-July and ending the quarter at around 308. Weekly active users saw a peak of nearly 6.7K in July, with a slight decrease to around 4K by the end of September.
For more detailed insights and data, visit Sensor Tower.